Learn the rules to Chess quickly and concisely – This video has no distractions, just the rules.
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RULES:
The object of the game is to checkmate the other king. Checkmate happens when the king is in a position to be captured and cannot escape from the capture.
Layout an 8×8 checkered board between two players with a lighter colored space in the bottom right. Setup the second row with white’s pawns. On the first row, from left to right, setup: Rook, Knight, Bishop, Queen, King, Bishop, Knight, Rook. On the opposite side of the board, mirror this setup for the black pieces. Each player picks a color and the player playing as white moves first, then turns alternate. On your turn you must move one of your pieces that is on the board, even if you don’t want to.
Pieces may not share a space, instead, you may move your piece to the same space as an enemy piece to capture that piece and remove it from the board. Pieces capture the first enemy piece they move into, and, with the exception for the knight, pieces are not allowed to move through any other piece.
The queen can move any number of spaces in a straight line in any direction. The rook can move any number of spaces horizontally or vertically. The bishop can move any number of spaces diagonally. The knight jumps over all pieces and moves 2 spaces either horizontally or vertically, then 1 space at a right angle from the last one, so the move resembles the letter “L”.
Pawns can only move 1 space forward, toward their opponent’s side of the board, but can only capture 1 space diagonally forward. A pawn may not capture a piece directly in front of it. A pawn’s first move of the game, it is allowed a double step move, and can move 2 spaces forward instead of one. However, if a pawn performs a double step move, and in so doing moves passed a space that an opponent’s pawn could have captured if that pawn had only moved one space. Then the opponent may choose to perform “En Passant” on their very next turn and capture to the passed over space with their pawn and remove the double step pawn from the board. En passant may only be used the very next turn, it cannot be saved for later, and only a pawn may perform it.
When a pawn reaches the farthest row of the board, it is promoted to either a knight, bishop, rook, or queen; the owner of the piece decides what it is promoted to. The choice is not limited to previously captured pieces. Remove the pawn from the board and replace it with the promoted piece. Promoted pieces move as a normal piece. There is no limit to the quantity of any type of piece you can promote to, other than when running out of pawns.
The king can move 1 space in any direction, but it may never move to a space that an opponent’s piece could capture. The king can perform a special move called “castling”. To castle, move your King two spaces towards either rook, then move that rook to the other side of the king. To castle, it must be the King’s very first move. It must be that Rook’s very first move. There cannot be any pieces in between the king and the rook. And the King may not be in check, pass-through check, or end on a space in check; but the rook can pass through a threatened space or be threatened.
Whenever a move threatened to capture a king, the attacking player must say: “Check”. The other player must then use their turn to protect the King by either:
• moving the king out of check.
• Moving a different piece to block the path of the attack.
• Or by capturing the piece that threatens the king.
If the king cannot escape the threat and there is no move to protect the king. Then it is Checkmate, and the game is over and the attacker wins.
A draw occurs in one of the following ways:
• Players at any time may agree to end the game in a draw.
• If your king is not in check and you cannot legally move any of your pieces.
• There is an…